Have a layering image editor (like GIMP or photoshop), it's tractable. If you slice it and fill in, you still need to fix up the sleeves (and the fill in is 75% of the area, even if you are converting a long dress to a short dress). If you stretch it, it looks a total mess. The clothing on the other hand does not scale well. Enough work for a lazy programmer to script it with ImageMagick (warning, it's a Swiss army knife, and expects you to know the difference between the bottle opener and the tool for removing stones from horses hooves) I ended up using: crop - to slice up the sprite sheets resize - to scale the sprites extent - to reposition the sprites montage - to put the sprites back together in a sheet Yay, I now have working hair on the TV and SV sprites. I used a script in Ace, but clearly that's not going. While it might be okay with default as the amount covered is so small, with a tall sprite it's awful. When a sprite (even default size because of the 10 pixel offset) passes in front of a tile set to star, the tile covers part of the head. Scaling and repositioning the hair pieces onto the tall sprites works quite well, but is a reasonable amount of work. Tall sprites and 'above character' tiles. The heads on those base sprites are smaller than the chibi sprites, and also in different positions (especially in the side view). As I said, I'm lazy, so I like to use character generators. So, searching around, I found somebody by the name of hiddenone has made base sprites that work quite well over on RMW. However I'm not a very good artist, therefore slow. Forum: RPG Maker MV Support Latest Threads Kes Enemy not moving during. I prefer the look of "tall" sprites over the square chibi sprites that are default. But the game Im currently working on will have the sprites twice as tall, 48x96.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |